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NPC Generator

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Advanced [show]


Beast Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has orange fur. He wears large thick round spectacles.

Personality: Beast is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Beast hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and he is content

Ideals: Extrovert. Flaws: Mundane. Bonds: Rich, Family, Enemies, Job. Occupation: Tanner

Voice: German accent

Attributes [hide]

Beast Of Clay, Male Tabaxi Commoner 4
Medium (6'6") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ellywick Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.

History: Ellywick hails from a village terrorized by dire rats. In her 18th year, her parents were killed by a dire rats raid, leaving Ellywick alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ellywick was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Ellywick Fapplestamp, Female Gnome Adept 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial, Sylvan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sarah Hartford, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple tan line shooting up and back down. She wears a top hat to cover her moderate length golden hair. She has a tattooed face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She never wears the same outfit twice, unless she absolutely has to.

History: Sarah hails from a village terrorized by gnolls. Like her father and her sister before her, after school she went straight into learning to become a Carter. She has never given up on her music dream.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult.

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Job. Occupation: Carter

Voice: French accent

Attributes [hide]

Sarah Hartford, Female Human Monk 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)10 (+0) 16 (+3)6 (-2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Justin Harlow, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His golden hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and he feels threatened by others

Ideals: Fighting. Flaws: Greedy, Fearful. Bonds: Rich, Family. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Justin Harlow, Male Human Expert 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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