Thea Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears light armors faded through time and improper care. Her golden hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.
History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Thea took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Mentor. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 129 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 19 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Halfling, Dwarven, Undercommon, Abyssal, Auran
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +8
Possessions: 8000 gp. Gold and topaz bottle stopper cork (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold cup set with emeralds (11000 gp). An abacus with copper, silver and gold markers (60 gp). Gold music box (3000 gp). A roughly beaten golden orb (60 gp). 1 Medium magic item. 1 Medium magic item.
Melissa Riley, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her long chestnut hair is drawn into a two foot long braid. This gray eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, Melissa isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the east, but her parents moved at a very young age to the north. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the east; and nothing but the best is good enough for her
Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Immigrant. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. 3 Tanglefoot bags.
Nyx Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Scribe, and carries glaives. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Confrontational and typically high on some drug or another. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born to a Map Maker, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Job, Poor. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 30 pp.
Conrad Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Conrad hails from a village terrorized by giants. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Ideals: Logical. Flaws: Racist. Bonds: Poor, Enemies. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1100 sp. Iolite (50 gp). Sardonyx (50 gp). Sardonyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


