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NPC Generator

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Advanced [show]


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Ideals: Athletic, Opinionated. Flaws: Fearful, PTSD. Bonds: Adventurer. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Fonkin Murnig, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. Tiger eye turquoise (12 gp). Zircon (70 gp). Onyx (70 gp). Obsidian (12 gp).


Social Check DCs


Balimaar Clare, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown leather gloves, a brown jacket, and tight pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and to unite with his sister

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Slave, Family. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Balimaar Clare, Male Human Wizard 8
Medium (5'9") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)7 (-2) 19 (+4)17 (+3)
Skills Investigation +1, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Beatrice Wentworth, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and she perpetually has her longsword ready. She wears her golden hair up. Her eyes are likewise amber.

Personality: Beatrice is depressed about a lot of things. She tends to be a nihilist. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: From birth she was tutored by a cruel and relentless mentor. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Immigrant, Mentor. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Beatrice Wentworth, Female Human Paladin 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Nim Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to cover his moderate length white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Elf supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. After coming to the age of reason, Nim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others.

Ideals: Athletic, Gifted. Flaws: Racist, Fearful. Bonds: Nature. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Nim Rothenel, Male Elf Adept 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 8 (-1)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Breastplate.


Social Check DCs

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