Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears pastel leather gloves, a pastel jacket, and tight pants. His red fur is lengthy and is close to two feet long. His yellow eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.
History: When he was but 6 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Pallabar Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Ploughman, Pallabar learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Ploughman.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Logical. Flaws: Insane, PTSD. Bonds: Job, Slave. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. Silver pearl (140 gp). Red spinel (140 gp). Peridot (60 gp).
Salasar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His silver crest is lengthy and is close to two feet long. His red eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Dyer business at a young age. He moved from fad to fad and when he turned 15 he discovered singing. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Sensitive. Bonds: Slave, Job. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 14)
Armor Class 12
Hit Points 95 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 5000 gp. Star ruby (900 gp). Amethyst (120 gp). Carnelian (20 gp). Black star sapphire (900 gp). Tourmaline (120 gp). Star rose quartz (20 gp). Alexandrite (700 gp). Chrysoprase (20 gp). Azurite (6 gp). Tiger eye turquoise (6 gp). Pink diamond (4000 gp). Aquamarine (700 gp). Tiger eye turquoise (6 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verin Aid, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a large black jacket. Her purple hair is slicked back into a classic pompadour. She has a dull look in her white eyes.
Personality: Aggressive, abrasive, and angry, Verin embodies much of what other species detest in the Tieflings. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Verin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to get laid; and wants her loneliness to end
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant, Has a crush. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 31 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Ignan, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1500 gp.
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