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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. His fur is cinnamon and curly. His amber eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Addict, Insane. Bonds: Rich, Adventurer, Military. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Great In the Wind, Male Tabaxi Aristocrat 6
Medium (6'4") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 8000 sp. Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and brown pants. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and wants to raise his children well

Flaws: Shy. Bonds: Military, Family, Enemies. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Godfrey Hackney, Male Human Warlock 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 11 (+0)15 (+2)
Skills Medicine +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Tatyan Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black small hat and black clothes. She has wavy brass crest. Her red eyes are slightly larger than normal.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was turned out during the war. She and her family wandered east to less war torn lands. She now spends her time doing works of charity.

Motivation: She has decided she is irredeemable.

Ideals: Athletic, Philantrophist. Flaws: Insane, Mundane, PTSD. Bonds: Criminal record. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Tatyan Turnuroth, Female Dragonborn Sorcerer 6
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 50000 cp.


Social Check DCs


Emma Ainsley, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of falchions on her belt, each one with a aquamarine on the hilt. Her chestnut hair is heavily combed to the left. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great joy in being the best Detective in town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has achieved small success as a Detective.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Rich, Job. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Emma Ainsley, Female Human Aristocrat 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Sardonyx (30 gp). Jet (130 gp). Rhodochrosite (5 gp). Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs

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