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NPC Generator

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Advanced [show]


Panana Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an athlete and attended two major summer competitions. She never won. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world

Ideals: Athletic. Flaws: Selfish, Impulsive. Bonds: Military. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Panana Fapplestamp, Female Gnome Fighter 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Silver pearl (130 gp). 1 Minor magic item.


Social Check DCs


Ranala Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern woman, she wears a worn and beaten armor. Her tied-back hair is red. She has gleaming, smiling blue eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She receives visions of the future at random moments

History: Ranala lived on a farm with her mother, near the main road leading to a nearby town. Her arcane abilities were realized during a raid on her village. She now owns her own business.

Motivation: Wishes to resurrect an old love; and doesn't want to be a cartwright and was forced into it by her family

Ideals: Gifted. Flaws: Terse. Bonds: Family, Job, In love. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Ranala Humplebumple, Female Gnome Wizard 5
Small (3'2") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 700 gp. Malachite (16 gp). Deep blue spinel (900 gp). Rich purple corundum (1600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His beige fur is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across

History: Pelt was born in the north. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Pelt was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Insane, Shy. Bonds: Criminal record, Military. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Pelt On the Water, Male Tabaxi Cleric 12
Medium (5'7") Tabaxi, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)6 (-2) 6 (-2)13 (+1)
Skills Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. Brown-green garnet (100 gp). Blue quartz (6 gp). Pink pearl (100 gp). Rhodochrosite (6 gp). Star rose quartz (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Sydney, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey armored body suit, with a simple tan line shooting up and back down. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She is overprotective of those who hire her services. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Margery studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was granted necromantic powers by her dying sister.

Motivation: To unite with her sister.

Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Family. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Margery Sydney, Female Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp.


Social Check DCs

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