Kallista Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Mayor uniform. She keeps her long black hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She would rather hide behind her crafts than deal with other people.
History: Kallista was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Mayor. She has worked as a Mayor like her father before her.
Motivation: Sabotage a competitor; and revenge
Ideals: Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 27 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 90000 cp. Golden circlet with four aquamarines (2000 gp).
Randal Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He very much looks the part of a Bounty Hunter. He sports a long blonde beard, and similarly colored long hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, his parents were killed by a orcs raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Joker, Justice, Gifted. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Aquan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Alston Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Alston grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Fighting, Athletic, Logical. Bonds: Guardian, Adventurer. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 7000 sp. 1 Average lock. 1 Silver holy symbol.
Shivering Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her clothes are grease stained in places. She has wavy orange fur. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. A true patriot, Shivering would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the south, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Flaws: Insane, PTSD. Bonds: Poor, Immigrant, Military. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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