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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gomory Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her purple hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. Around other people she will do her best to conceal her emotions and appear jolly.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Gomory began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Religious, Enemies. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Gomory Pandaemonium, Female Tiefling Barbarian 6
Medium (5'6") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 11 (+0)20 (+5)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered tan stockings. With a patchy auburn beard and wild auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Priest. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has achieved small success as a Priest.

Motivation: To reunite with his old friends.

Bonds: Job, Adventurer, Religious, Criminal record. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Ombul Sunmeadow, Male Halfling Aristocrat 10
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 31 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 5 (-3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +8, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +2

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His violet eyes peer out from beneath his Stetson tan hat.

Personality: Cockaby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Artistic, Impeccable, Optimist. Bonds: Nature. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Cockaby Humplebumple, Male Gnome Aristocrat 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 130 pp.


Social Check DCs


Barbena Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and red handkerchief worn on her right side. Her skin is fair and her fingers are delicate and long. She has silver hair. She tend to wears goggles to shield her eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Barbena was born the youngest of three triplets. While studying, she fell in love. They married and had a son. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A deep hatred of dire rats; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Cynical. Bonds: Family, In love, Adventurer, Enemies. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Barbena Hammerstone, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Solid gold idol (400 gp). 3 Thunderstones.


Social Check DCs

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