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NPC Generator

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Advanced [show]


Frouse Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy blonde hair. His violet eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Frouse was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Addict. Bonds: Poor, Mentor, Nature. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Frouse Miggledy, Male Gnome Barbarian 12
Small (3'3") Gnome, True Neutral (CR 12)
Armor Class 12
Hit Points 127 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)19 (+4) 13 (+1)16 (+3)
Skills Arcana +8, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran, Undercommon, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Gynnie Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a white shirt with thin blue vertical stripes and green pants and is in decent physical shape. Her silver hair is cut short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Fisher in town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich, Adventurer. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gynnie Goodbarrel, Female Halfling Ranger 13
Small (3'1") Halfling, Chaotic Good (CR 13)
Armor Class 15
Hit Points 56 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 18 (+4)13 (+1)
Skills Medicine +8, Performance +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 1000 gp. Tiger eye turquoise (14 gp). Violet garnet (1600 gp). Jasper (20 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a pastel wide-brimmed hat and pastel clothes. Her white fur is still thick. Her yellow eyes are passionate and lively.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.

History: Gale was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: To end her boredom; and sabotage a competitor

Ideals: Passionate, Persistence. Flaws: Mundane. Bonds: Job. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Gale Prim Posies, Female Tabaxi Wizard 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 13 (+1)18 (+4)
Skills Acrobatics +8, Religion +6
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 190 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Balimaar Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Mentor. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Perceval Burke, Male Half-Elf Expert 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Stealth +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 50 pp.


Social Check DCs

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