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NPC Generator

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Advanced [show]


Tricking Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. His yellow fur, when down, is lengthy. His eyes are yellow and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and to settle down with his crush

Flaws: Antagonistic. Bonds: Immigrant, Military, Criminal record, Has a crush. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Tricking Of Wine, Male Tabaxi Warrior 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 350 gp.


Social Check DCs


Bilbron Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright red hair and a scraggly beard. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: A powerful slaver made him what he is. In his 18th year, his parents were killed by a gnolls raid, leaving Bilbron alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bilbron was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is content; and someone believes him a fraud

Ideals: Gifted. Flaws: Mundane. Bonds: Mentor, Enemies. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Bilbron Horcusporcus, Male Gnome Aristocrat 14
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 132 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)8 (-1) 17 (+3)16 (+3)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 5000 gp. Carnelian (60 gp). Sard (60 gp). Violet garnet (1500 gp). Jet (120 gp). Malachite (7 gp). Rhodochrosite (7 gp). Azurite (7 gp). Obsidian (7 gp). Brown-green garnet (120 gp). Blue quartz (7 gp). Deep blue spinel (1500 gp). Chalcedony (60 gp). Moss agate (7 gp). Canary diamond (4000 gp). Violet garnet (1500 gp). Eye agate (7 gp). 1 Medium magic item.


Social Check DCs


Tawna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She sports a flattop hair cut. Her fierce blue eyes like to dwell on things.

Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Tawna grew up listening to her mother's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Further expansion of business.

Ideals: Joker. Bonds: Adventurer, Job. Occupation: Merchant

Voice: American accent

Attributes [hide]

Tawna Whispermouse, Female Halfling Sorcerer 6
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)7 (-2) 11 (+0)19 (+4)
Skills Intimidation +7, Investigation +1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Emeny Milton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born in a small forest village. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Emeny began to lead the lost caravan. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emeny fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and many drow want her driven away

Ideals: Fighting, Entrepeneur. Flaws: Cynical. Bonds: Enemies, Nature. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Emeny Milton, Female Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp.


Social Check DCs

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