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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trail Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in brown turtlenecks beneath a blue coat with brown slacks. His lavender fur is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Immigrant, Enemies. Occupation: Cook

Voice: Stutters

Attributes [hide]

Trail Shore, Male Tabaxi Adept 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Deception +6, Insight +7
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1900 gp.


Social Check DCs


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Henry was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Opinionated, Philantrophist. Bonds: Poor, Family. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Henry Wentworth, Male Human Commoner 11
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1100 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His white hair is kept up in a ponytail inside a broad hat. His hazel eyes are slightly larger than normal.

Personality: Harbek wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Harbek was born in the west. At a young age he loved to build and create. He worked as a nervous Bookbinder and found it very stressful. He struck the Bookbinder job and began his own company from there.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Harbek Bloodkith, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs


Quarion Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a broad hat to hide his balding. His eyes are brown.

Personality: Quarion speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Quarion was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Quarion's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Selfish, Antagonistic, Insomniac. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Quarion Arnuanna, Male Elf Aristocrat 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs

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