Richard Morton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man is typically in his Locksmith uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Richard's first love is himself. His second love is also himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Job, Rich. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 4 (-3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 1400 sp. Deep blue spinel (600 gp). Malachite (8 gp). Carnelian (50 gp).
Tanglar Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He usually wears his white robe and has his longsword always slung over his shoulder. He has wavy red hair. His green eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Joker. Flaws: Shy. Bonds: Nature, Rich, Job. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 17)
Armor Class 10
Hit Points 123 (17d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
Possessions: 11000 gp. Golden pearl (120 gp). Eye agate (13 gp). Violet garnet (1500 gp). White pearl (120 gp). Emerald (700 gp). Pink pearl (120 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Blue quartz (13 gp). Carnelian (70 gp). Black opal (700 gp). Peridot (70 gp). Golden yellow topaz (1500 gp). Moonstone (70 gp). Hematite (13 gp).
Melissa Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a yellow costume with the symbols of luck on her torso. She keeps her red hair in a pixie cut. This hazel eyed southerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her mother raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. She used her abilities to trick people and travel the world for free.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Opinionated. Bonds: Adventurer, Nature, Criminal record. Occupation: Laborer
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Deep green spinel (130 gp). Red garnet (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Vanuath Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, blue, dusty cloak. With bright chestnut hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Family, Slave. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 4 (-3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


