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NPC Generator

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Advanced [show]


Sarah Radcliffe, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her hair, while still mostly silver, has prominent grey streaks. She is baby faced.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sarah was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Adventurer. She struck the Adventurer job and began her own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Bonds: In love, Job. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Sarah Radcliffe, Female Half-Elf Warrior 15
Medium (4'9") Half-Elf, Neutral Good (CR 15)
Armor Class 14
Hit Points 98 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 6000 gp. Lapis lazuli (8 gp). Black pearl (1300 gp). Rich purple corundum (1200 gp). Moss agate (8 gp). Fiery yellow corundum (1200 gp). Aquamarine (1300 gp). Freshwater pearl (8 gp). Malachite (8 gp). Bloodstone (60 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Pink diamond (3000 gp). Silver pearl (90 gp).


Social Check DCs


Pelt Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has yellow fur. His amber eyes dart from person to person.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pelt took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Pelt Timber, Male Tabaxi Aristocrat 6
Medium (6'8") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. Red spinel (50 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears rags and sports a simple walking cane. She keeps her white hair in a flapper bob. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a xeno-phobe, disliking non-Halflings.

History: She served in the navy to pay for her family's outstanding loans. When Dee reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: To be a Sailor again; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Military, Immigrant, Job. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Dee TellPenny, Female Halfling Warrior 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 18 (+4)12 (+1)
Skills Perception +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Reynard Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His golden hair has been sun bleached extensively. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 5 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He seems to be bored by most things; and he is content

Ideals: Artistic. Flaws: Terse, Mundane. Bonds: Family, Immigrant. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Reynard Crosis, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Amethyst (60 gp).


Social Check DCs

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