Nurkara Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her golden hair is lengthy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing herself, she comes off as nervous. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Seamstress for hire.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Flaws: Addict, Shy, Antagonistic, Greedy. Bonds: Job. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 160 gp.
Matilda Cason, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is portly but not overly obese. Her silver hair, when down, is lengthy. Her eyes are likewise hazel.
Personality: Confrontational and typically high on some drug or another. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Matilda was born the youngest of three triplets. Her first spouse was a Stylist, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Obtaining odd cultural Human artifacts is her passion; and regain custody of her son
Ideals: Optimist. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Rieta Soft, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long brown hair kept up in a rat tail. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She got into the Barkeep business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rieta grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rieta. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Sabotage a competitor; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Terse, Mundane, Fearful. Bonds: Criminal record, Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 6000 sp. Eye agate (14 gp). Blue quartz (14 gp). Jade (120 gp). Bloodstone (70 gp).
Rosamund Tindall, Female Human [Permalink]
Personal [hide]
Description: 4'11" and muscular, this eastern woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. As long as the job gets done she does not care how it got done.
History: Rosamund was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Rosamund abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Hematite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!


