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NPC Generator

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Advanced [show]


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He has a long golden beard with little hanging trinkets. His eyes are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: Anverth was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world

Ideals: Logical, Philantrophist. Bonds: Nature, Family. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Anverth Albaratie, Male Gnome Expert 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Three On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. Her fur is greying and her face has many wrinkles. She has several tiny ruby earrings on each ear.

Personality: She is a hateful person. She taunts others and blames them for her problems. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three On the Water, Female Tabaxi Warrior 14
Medium (4'8") Tabaxi, Lawful Evil (CR 14)
Armor Class 10
Hit Points 119 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 11 (+0)17 (+3)
Skills Athletics +6, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5

Possessions: 6000 gp. Large well-done wool tapestry (500 gp). A necklace of small pink pearls (6000 gp). Brass mug with jade inlays (500 gp). Solid gold idol (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Gold dragon comb with red garnet eye (1700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (1100 gp). Silver comb with moonstones (900 gp). 1 Medium magic item.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan cloak and cross-gartered brown stockings. He wears his golden hair down. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, In love, Family. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Aramil Floshem, Male Elf Commoner 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Beiro Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is blonde and curly. His eyes, though not visible through his cowl, are blue.

Personality: Beiro is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Adventurer, Family. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Beiro Lathalas, Male Elf Commoner 10
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 180 pp.


Social Check DCs

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