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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aramil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and his gloved hand is found clutching a hammer. His silver hair is kept up in a ponytail inside a small hat. He has several tiny sapphire earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 4 years old his parents immigrated from the north. His childhood dream was to be a Ruler, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Sailor

Voice: French accent

Attributes [hide]

Aramil Koehlanna, Male Elf Adept 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3000 cp.


Social Check DCs


Zephan Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. He has wavy white hair. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is greedy

Ideals: Joker, Persistence. Flaws: Addict, Disease. Bonds: Slave. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Zephan Grief, Male Tiefling Monk 7
Medium (5'8") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)18 (+4) 16 (+3)17 (+3)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Infernal, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 1000 sp. Banded agate (10 gp). Chrysoberyl (130 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a tan tunic with pastel highlights, and long red pants that bunch up around his shoes. His long chestnut hair is drawn into a two foot long braid. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across

History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Poor, Religious. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Erky Garrick, Male Gnome Rogue 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Athletics +0, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0

Possessions: Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (400 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Cloud Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a brown suit, green shirt, and grey tie. Her fur is short and yellow. Her eyes, though not visible through her cowl, are copper.

Personality: She is a hateful person. She taunts others and blames them for her problems. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to her current location. Being a Spice Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To share knowledge with the world; and to end her boredom

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Criminal record. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cloud Peak, Female Tabaxi Paladin 2
Medium (4'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 220 gp.


Social Check DCs

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