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Advanced [show]


Spear In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman sports brown clothing, slightly heavier than average wear. She has wavy orange fur. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Spear hails from a village terrorized by illithids. She moved from fad to fad and when she turned 15 she discovered dancing. She struck the Doctor job and began her own company from there.

Motivation: She wants to meet her childhood hero; and many illithids want her driven away

Ideals: Optimist, Artistic. Bonds: Enemies, Job, Adventurer. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Spear In the Wind, Female Tabaxi Warlock 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)9 (-1) 7 (-2)12 (+1)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Black pearl (800 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His skin is fair and his fingers are delicate and long. He has a red handlebar mustache and slicked back red hair. His hazel eyes dart from person to person.

Personality: Uraim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Extrovert. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Uraim Dankil, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 9 (-1)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Halfling, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Rimmon Silence, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Rimmon wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rimmon took refuge in the large cave and found the beat up rapier and armor he uses now. He now owns his own business.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Entrepeneur. Bonds: Religious, Nature, Job. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Rimmon Silence, Male Tiefling Monk 6
Medium (5'3") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 5 (-3)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 7000 sp.


Social Check DCs


Watson Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears red cloth garments or leather armor. His hair is short and red. His violet eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has dedicated himself to building a better kind of golem.

Motivation: Half-Orc compassion; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Entrepeneur. Flaws: Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Watson Thorngage, Male Halfling Bard 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 100 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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