Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Adelard Shelley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Gifted, Entrepeneur. Flaws: Emotional. Bonds: Immigrant, Rich, Enemies. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Adelard Shelley, Male Human Barbarian 9
Medium (5'7") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 65 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 120000 cp.


Social Check DCs


Beloril Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his brown robe and has his shortbow always slung over his shoulder. He has wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Half-Elven culture. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered east to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Flaws: Racist, Mundane, PTSD. Bonds: Criminal record. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Beloril Goldfinder, Male Dwarf Monk 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 51 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 12 (+1)7 (-2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 1000 gp. Freshwater pearl (11 gp). Brown-green garnet (150 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Mary Myerscough, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit. She carries with her a set of quarterstaffs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears a Stetson hat to cover her moderate length red hair. Her eyes are brown and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not trust anyone and sleeps with one eye open.

History: A powerful slaver made her what she is. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac

Ideals: Fighting, Persistence. Flaws: Insomniac. Bonds: Mentor, Criminal record. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Mary Myerscough, Female Human Commoner 10
Medium (4'7") Human, True Neutral (CR 10)
Armor Class 8
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)15 (+2) 7 (-2)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Sarah Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is generally shirtless and showing off her tattooed chest. Her golden hair has been sun bleached extensively. Her eyes are likewise blue.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Sarah was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She struck the Armorer job and began her own company from there.

Motivation: Wants to raise her children well; and expand her business

Ideals: Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Marlee, Female Human Barbarian 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +5

Possessions: 50000 cp.


Social Check DCs

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