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NPC Generator

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Advanced [show]


Merihim Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting green shirt and pants. His blue hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are gold.

Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic, Extrovert. Bonds: Mentor, Nature, Job. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Merihim Cheer, Male Tiefling Expert 3
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolf Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears his black hair up. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Rolf was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Disciplined, Entrepeneur, Persistence. Bonds: Adventurer. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Rolf Firahel, Male Half-Elf Paladin 15
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 106 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Nature +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. He has done his best to style his white fur to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Professionalism, Impeccable. Flaws: Disease. Bonds: Nature. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Kite Candle, Male Tabaxi Warlock 10
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 34 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +6, Arcana +7
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1700 gp. Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Anderton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman very much looks the part of a Blacksmith. Her auburn hair is well kept. She has several tiny emerald earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She invites people to come help in her community garden.

History: She was born at the edge of vast mountains. Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She struck the Blacksmith job and began her own company from there.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Rich, Nature. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Susannah Anderton, Female Human Bard 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs

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