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NPC Generator

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Advanced [show]


Flame Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown fur is knotted and matted. She has yellow eyes.

Personality: She is fixated on the number 74. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also is a firm believer in the womanly ideal.

History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world.

Flaws: Insane, Impulsive, Disease. Bonds: Nature. Occupation: Crown-heir

Voice: Speaks with a cold

Attributes [hide]

Flame Of Passion, Female Tabaxi Paladin 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Edge Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman typically wears brown cloth garments or leather armor and is in decent physical shape. Her fur is cinnamon and curly. Her eyes are copper and she is always smoking a pipe.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born on a small isolated farm. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and her spouse's relatives view her with great suspicion

Ideals: Disciplined. Flaws: Impulsive, Fearful. Bonds: Nature, Family. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Edge Mist, Female Tabaxi Paladin 4
Medium (4'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 7 (-2)14 (+2)
Skills Insight +0, Performance +4
Senses Passive Perception 8
Languages Common, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Bloodstone (20 gp). Silver pearl (130 gp).


Social Check DCs


Merihim Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a green coat over a black low-cut shirt, and a top hat upon his head. His right leg appears badly burned and disfigured. He has wavy dark red hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Addict. Bonds: Religious, Rich. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Merihim Suspicion, Male Tiefling Wizard 11
Medium (6'2") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 17 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 900 gp. Jeweled electrum ring (4000 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1100 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Cockaby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is typically in his Fortune-teller uniform. His brown hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable; and to be a hunter again

Ideals: Entrepeneur. Bonds: Job, Adventurer, Family, Criminal record. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cockaby Quillsharpener, Male Gnome Adept 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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