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NPC Generator

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Advanced [show]


Pennie Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her scimitar ready. Her black hair, when down, is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy and tries to find solutions quickly.

History: She was born in a small island village. Like her mother and her brother before her, after school she went straight into learning to become a Spy. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic. Flaws: Lazy. Bonds: Rich, Nature, Job. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Pennie Underbough, Female Halfling Rogue 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. Moonstone (80 gp). Citrine (80 gp). Aquamarine (1600 gp).


Social Check DCs


Sannl Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" eastern woman, she wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She has moderate length black hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.

History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted martial powers by her dying brother.

Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Optimist, Justice, Gifted. Bonds: Nature, Enemies. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Sannl Foamtankard, Female Dwarf Warlock 4
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Shifting Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She keeps her long red fur kept up in a rat tail. Her eyes are yellow and catlike.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Animals are drawn to her, and she is able to talk to them.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a drow raid, leaving Shifting alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and many drow want her driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shifting Mirror, Female Tabaxi Adept 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)8 (-1) 12 (+1)19 (+4)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Mardnab Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tan broad hat and tan clothes. Her red hair is knotted and matted. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food she seems plenty friendly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Slave Trader for the past few years.

Motivation: A strong sense of loyalty to Halfling people; and balancing her hectic life and new slave trader responsibilities is difficult

Ideals: Athletic, Philantrophist. Flaws: Hedonist, Disease, Racist. Bonds: Job. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Mardnab Musgraben, Female Gnome Monk 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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