Rieta Torment, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is physically well-built. Her hair, while still mostly silver, has prominent grey streaks. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born the only child of a wealthy merchant. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and further expansion of business
Ideals: Entrepeneur, Gifted. Flaws: Addict, Hedonist. Bonds: Rich, Job. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Violet garnet (400 gp). Fiery yellow corundum (1000 gp). Bloodstone (80 gp).
Nalaed Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is typically in her Marshal uniform, she is not a threatening figure. Her black hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born on a small isolated farm. Nalaed was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist. Bonds: Job, Slave, Nature, Religious. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 41 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 140 pp. Iolite (60 gp). Star ruby (600 gp). White opal (600 gp). Lapis lazuli (15 gp). Sard (60 gp).
Seddit Severity, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her hair is blue and curly. She tend to wears goggles to shield her eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Tanner business at a young age. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Tanner for hire.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to raise her children well
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Job, Debt. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 57 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 20000 sp. Blue quartz (11 gp). Carnelian (40 gp).
Purban Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: Purban is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Layabout for hire.
Motivation: Expand his business; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Bonds: Rich, Immigrant, Job, Family. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 16)
Armor Class 9
Hit Points 85 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 9 (-1) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +3 / 4d10-2, Grapple +3
Possessions: 1200 pp. Tourmaline (100 gp). Tourmaline (100 gp). Sard (20 gp). Carnelian (20 gp). Tourmaline (100 gp). Star rose quartz (20 gp). Azurite (14 gp). Chrysoprase (20 gp). Alexandrite (300 gp). Moss agate (14 gp). Peridot (20 gp). Aquamarine (300 gp). Jacinth (4000 gp). Tourmaline (100 gp). Fiery yellow corundum (800 gp). Azurite (14 gp). Amethyst (100 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

