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NPC Generator

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Advanced [show]


Trey Clapham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a shield. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. After coming to the age of reason, Trey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Trey Clapham, Male Human Bard 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His white fur is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has drifted from career to career and currently works as a Miller.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Philantrophist, Professionalism, Artistic. Bonds: Poor, Job. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Barbarian 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 10 (+0)15 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp. Iolite (80 gp).


Social Check DCs


Mûzglob Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His white hair is braided into rings. His eyes are violet and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Mûzglob grew up listening to his father's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He struck the Spy job and began his own company from there.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Job, Religious. Occupation: Spy

Voice: French accent

Attributes [hide]

Mûzglob Blyth, Male Half-Orc Adept 6
Medium (5'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 sp.


Social Check DCs


Thea Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. Her black hair is braided into rings. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the east to a Painter, Thea learned a great deal about her mother's area of expertise. Her childhood dream was to be a Butcher, but she was a colossal failure. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their son. She worked as a Painter, and she later adopted a second son.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg

Flaws: Shy. Bonds: Rich, Slave, Job, Family, Debt. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Thea Thistletop, Female Halfling Warrior 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 400 gp. Moss agate (12 gp).


Social Check DCs

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