Sun In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his kukri ready. His yellow fur is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. Through the years after Sun was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Sun's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Rich, Mentor. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Tûmhom Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple white robe with grey stripes complete with hood. His auburn hair has been sun bleached extensively. He has gleaming, smiling brown eyes.
Personality: Tûmhom is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his father. His divine abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Extrovert, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 400 gp. Lapis lazuli (13 gp).
Ozyman Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: He was born in the south. Ozyman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Flaws: Disease. Bonds: In love, Has a crush, Immigrant, Adventurer, Slave. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 800 gp. Deep green spinel (120 gp). Eye agate (15 gp). Golden pearl (120 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item.
Chenna Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has moderate length blonde hair. Her amber eyes peer out from beneath her small red hat.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Chenna was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and meet up once more with her childhood friend
Ideals: Philantrophist. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 900 gp. Blue quartz (13 gp). Sard (80 gp). Violet garnet (1000 gp). Banded agate (13 gp).
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