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NPC Generator

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Advanced [show]


Cimer Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and black handkerchief worn on his right side. His purple hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Overbrimming with self-confidence, Cimer isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and wants to raise his children well

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Adventurer, Family. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Cimer Virtue, Male Tiefling Commoner 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 15 (+2)19 (+4)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Fibblestib Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan cloak and cross-gartered violet stockings. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small desert village. Fibblestib was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Religious, Nature. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Fibblestib Loofollue, Male Gnome Commoner 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Az-Rans Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long auburn beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and his religion dominates his actions

Ideals: Impeccable. Bonds: Poor, Immigrant, Religious. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Az-Rans Hadlee, Male Half-Orc Paladin 11
Medium (5'7") Half-Orc, Neutral Evil (CR 11)
Armor Class 14
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +7, Stealth +8
Senses Passive Perception 11
Languages Common, Orc, Aquan, Terran
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2500 gp. Banded agate (10 gp). Smoky quartz (30 gp). Peridot (30 gp). Eye agate (10 gp). Amethyst (80 gp). Sard (30 gp). Aquamarine (500 gp). Jade (80 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Braak Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Bricklayer does. He has done his best to style his auburn hair to look like a famous performer. His fierce amber eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Braak embodies much of what other species detest in the Half-Orcs. He plays an instrument quite well.

History: Braak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Bricklayer and found it very stressful. He struck the Bricklayer job and began his own company from there.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Braak Harrington, Male Half-Orc Barbarian 6
Medium (5'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Emerald (600 gp).


Social Check DCs

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