Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is cut close to his head. He has several tiny ruby earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Bucklal hails from a village terrorized by dire rats. Bucklal was born on a far southern mountains where he grew up under the tutelage of his father, an expert Soapmaker. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has a crush on the local carpenter
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Has a crush, Enemies, Immigrant. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. Rose (20 gp). Aquamarine (200 gp). Coral (120 gp).
Ur-Edin Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Locksmith, but he got bored and became a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has comitted a past crime that haunts him to this day; and he has a crush on the local locksmith
Flaws: Mundane. Bonds: Criminal record, Job, Has a crush. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1600 gp. Silver ewer (100 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (400 gp).
Fragrant In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brown fur is heavily combed to the right. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Entrepeneur, Disciplined. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 58 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Auran, Infernal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 2000 gp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (600 gp).
Gerard Hastings, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Calm and collected, he is a well trained Crown-heir. He invites people to come help in his community garden.
History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Crown-heir.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic, Philantrophist. Bonds: Poor, Job, Nature. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
Possessions: 250 pp. Hematite (16 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Brown diamond (3000 gp). Blue sapphire (1100 gp). Zircon (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!

