Theriatis Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a spear. His hair is always cut to a buzz. He has violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Theriatis grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Fearful, Secretive. Bonds: Adventurer, Religious. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Mastema Horror, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a well pressed and immaculate suit (or dress). Her hair is white and very short. Her eyes are red and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Slave, Religious. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 109 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 4d6-3, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Tourmaline (40 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leshanna Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy silver hair. She has a dull look in her blue eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She comes from a rich southern family. Her first spouse was a Detective, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A need for knowledge about a nearby landmark; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Rich, Family. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Felosial Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She wears her black hair up in a very large beehive style do. Her eyes are likewise violet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels kind of lost in life; and wants to raise her children well
Flaws: Depressed, Shy. Bonds: Rich, Religious, Adventurer, Family. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


