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NPC Generator

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Advanced [show]


Vrondiss Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He sports a flattop crest cut. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Vrondiss hails from a village terrorized by brigands. Vrondiss liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Flaws: Greedy. Bonds: Adventurer, Enemies, Nature. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Vrondiss Norixius, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cloak Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears pastel painted combat armor at almost all times. She is muscular with a powerful set of arms. Her lavender fur is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Cloak has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove her worth to the world.

Ideals: Justice. Flaws: Impulsive, Disease, Insomniac. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Cloak Of World, Female Tabaxi Wizard 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 pp.


Social Check DCs


Alice Gresham, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown armored body suit, with a simple green line shooting up and back down. Her hair is always cut to a buzz. Her brown eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of western immigrants she idolized her father. Alice was born on a far western forest where she grew up under the tutelage of her father, an expert Gardener. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Religious. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Alice Gresham, Female Human Paladin 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Everard Reid, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce blue eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: Born to a Engraver, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Bonds: Poor, Enemies, Job, Has a crush. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Reid, Male Human Barbarian 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Athletics +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 400 sp. Large well-done wool tapestry (200 gp).


Social Check DCs

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