Silaqui Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She very much looks the part of a Map Maker. She sports white long hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Silaqui hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is obsessed with a lost civilization.
History: Silaqui was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Addict. Bonds: Job, Adventurer, Nature. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Buckler.
Rurik Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Military, Religious. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Peridot (50 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.
Silent Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His long orange fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Silent would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. One day when Silent was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Silent was heart-stricken from the event, and his father started working long hours to provde for them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Military, Family. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 72 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 9 (-1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +6
Possessions: 1200 gp. Large well-done wool tapestry (100 gp). Cloth of gold vestments (70 gp). Fire opal pendant on a fine gold chain (1700 gp).
Millicent Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Her blonde hair is cut short. Her violet eyes are slightly larger than normal.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She comes from a rich eastern family. She helped her mother out around the business and became quite the natural. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and sabotage a competitor
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 85 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan, Sylvan, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 5000 gp. Peridot (60 gp). Rose (60 gp). Jasper (60 gp). Brown-green garnet (40 gp). Obsidian (15 gp). White opal (1100 gp). Peridot (60 gp). Onyx (60 gp). White opal (1100 gp). Coral (40 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Jasper (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

