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NPC Generator

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Advanced [show]


Lewis Yeardley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the east, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Immigrant, Criminal record. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Lewis Yeardley, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His fur, while still mostly cinnamon, has prominent grey streaks. He has several tiny topaz earrings on each ear.

Personality: Calm and collected, he is a well trained Guard. He also has developed a complete distrust of the Weaver profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 13 years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Fighting, Persistence. Flaws: Greedy. Bonds: Rich, Job, Immigrant. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Lone Grass, Male Tabaxi Fighter 9
Medium (5'2") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. Chrysoprase (40 gp). Pink pearl (60 gp). Freshwater pearl (12 gp). Bloodstone (40 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dark leathers with embroidery. He has done his best to style his white crest to look like a famous performer. His gold eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends.

Ideals: Gifted, Philantrophist. Flaws: Shy, Hedonist. Bonds: Adventurer. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Ildrex Orexijandilin, Male Dragonborn Warlock 7
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 10 (+0)6 (-2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp. Red spinel (120 gp). Red-brown spinel (120 gp). Banded agate (14 gp).


Social Check DCs


Agatha Acton, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy golden hair. She has a dull look in her hazel eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Agatha studied abroad. Agatha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agatha decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Agatha managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: To clean up the streets; and she has decided she is irredeemable

Ideals: Philantrophist, Gifted. Bonds: Criminal record, Rich, Guardian. Occupation: Navigator

Voice: American accent

Attributes [hide]

Agatha Acton, Female Human Monk 7
Medium (4'7") Human, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 18 (+4)12 (+1) 5 (-3)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 3000 sp. Jasper (20 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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