Ozyman Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: To end his boredom.
Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Rich, In love. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 12 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 4 (-3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
Senteq Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears blue painted combat armor at almost all times. He has wavy black hair. His blue eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Senteq's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Senteq was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 64 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Jeweled anklet (2000 gp). A silver and pearl hairclip (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered and bejeweled glove (2000 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.
Kaladan Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His copper crest, when down, is lengthy. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the north. Kaladan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kaladan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined, Logical. Bonds: Poor, Immigrant, Criminal record. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 43 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp.
Mella Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair, when down, is lengthy. Her eyes are likewise brown.
Personality: She is overprotective of those who hire her services. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the west. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is currently in port desperately looking for someone to get her out.
Bonds: Adventurer, Guardian, Enemies, Immigrant, Slave. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Silver holy symbol.
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