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NPC Generator

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Advanced [show]


Nimble Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He carries a battered sai and tarnished axe as well. His white fur is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Logical. Flaws: Impulsive. Bonds: Rich. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Nimble Mist, Male Tabaxi Ranger 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Medicine +7, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Just what you see.


Social Check DCs


Daar Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a worn and beaten armor. She wears a top hat to hide her balding. Her gold eyes have a joyful gleam in them most of the time.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west her family was never financially stable. She was an apprentice working in her father's forge. She became a Baker soon after.

Motivation: To be a Farmer again; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Poor, Job. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Daar Jerynomonis, Female Dragonborn Ranger 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 80 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 6000 sp. Finely wrought small gold bracelet (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp).


Social Check DCs


Gurdis Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large grey mantle and cape that has been intricately interwoven into her yellow robe. She wears her black hair down. Her eyes are violet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Gurdis was raised in a hard working conservative environment. She has had some formal painting training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she's looking for her big break

Ideals: Artistic. Bonds: Job, Military, Rich, Adventurer. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gurdis Aranore, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)12 (+1) 5 (-3)9 (-1)
Skills Performance +1, Stealth +0
Senses Passive Perception 7
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Chenna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her blonde hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy and tries to find solutions quickly.

History: Chenna lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Joker. Flaws: Lazy. Bonds: Poor, Family, Adventurer. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chenna Stoutman, Female Halfling Ranger 8
Small (2'11") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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