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NPC Generator

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Advanced [show]


Azgrom Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. With a patchy red beard and wild red hair. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Azgrom began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azgrom was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Immigrant, Enemies. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Azgrom Beckwith, Male Half-Orc Expert 4
Medium (5'4") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 14000 cp. 1 Backpack.


Social Check DCs


Mary Redfield, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is kept up in a ponytail inside a wide-brimmed hat. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her father out around the business and became quite the natural. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Gnomish compassion; and she is unsatisfied with her job

Flaws: Addict, Racist. Bonds: Adventurer, Rich, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Mary Redfield, Female Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)17 (+3) 9 (-1)12 (+1)
Skills Religion +5, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Elama Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She wears baggy blue pantaloons and a grey scarf, and carries greataxes. Her brown hair is cut short. She is baby faced.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south her family was never financially stable. She found a children's book about a Elf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and wants to raise her children well

Ideals: Fighting. Flaws: Impulsive. Bonds: Family, Poor, Adventurer. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Elama Rothenel, Female Elf Fighter 10
Medium (4'7") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Insight +6, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Sun Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is physically well-built. Her white fur is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is harsh and unforgiving.

History: She served in the navy to pay for her family's outstanding loans. When Sun reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is currently in port desperately looking for someone to get her out; and find a way to reverse the transformation of her brother

Flaws: Shy, Antagonistic. Bonds: Military, Family, Slave. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Sun Of Shadows, Female Tabaxi Commoner 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. Chrysoberyl (140 gp). Azurite (10 gp).


Social Check DCs

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