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NPC Generator

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Advanced [show]


Mumpena Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is muscular with a powerful set of arms. Her golden hair is smooth and relatively long. She has gray eyes and a tan hat with a green feather.

Personality: Abrasive and pushy, she has a hard time making friends. She is lazy, self-centered, vain, and jealous.

History: Mumpena lived on a farm with her father, near the main road leading to a nearby town. When Mumpena reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her son.

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Family, Military. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Mumpena Musgraben, Female Gnome Expert 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 sp. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Hourglass.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is short and orange. His eyes are amber.

Personality: Three is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Depressed. Bonds: Criminal record, Slave, Job, Rich. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Three In the Wind, Male Tabaxi Fighter 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Malachite (11 gp).


Social Check DCs


Jane Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes, though not visible through her cowl, are gray.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: When she was but 7 years old her parents immigrated from the west. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Emotional, Fearful, Greedy. Bonds: Immigrant. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Jane Floshem, Female Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs


Kilvar Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor.

Ideals: Passionate. Flaws: Secretive. Bonds: Job, Military, Family. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Kilvar Bofdann, Male Dwarf Wizard 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 330 gp.


Social Check DCs

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