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NPC Generator

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Advanced [show]


Henry Wheatley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly red, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Henry will drive conversation. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Athletic, Extrovert. Bonds: Immigrant, Rich, Nature, In love. Occupation: Architect

Voice: Stutters

Attributes [hide]

Henry Wheatley, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)16 (+3) 6 (-2)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ahrim Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue hair is lengthy and is close to two feet long. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: He was born several months after his father was called into army service. After coming to the age of reason, Ahrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Military, Enemies. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Ahrim Excellence, Male Tiefling Rogue 7
Medium (5'1") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 700 gp. Azurite (8 gp).


Social Check DCs


Abad Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His purple hair is knotted and matted. His fierce gold eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He got into the Merchant business at a young age. His childhood dream was to be a Sellsword, but he was a colossal failure. He then took over the family business and is one of the better Merchant for hire.

Motivation: Wants to open a new tavern.

Bonds: Rich, Enemies, Job. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Abad Ignominy, Male Tiefling Rogue 8
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)7 (-2) 17 (+3)18 (+4)
Skills History +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Black pearl (1100 gp). Alexandrite (1100 gp). Banded agate (13 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light brown in addition to tight pants. She has moderate length white fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants revenge against brigands

Ideals: Justice. Flaws: Insomniac, Secretive. Bonds: Slave, Enemies, Religious. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Flame In the Wind, Female Tabaxi Druid 5
Medium (5'7") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs

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