Margery Spaulding, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her hair is black and very short. Her eyes, though not visible through her cowl, are amber.
Personality: She has always had a great fascination with Human culture. She is lazy and tries to find solutions quickly.
History: She was born in the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She moves from town to town, unable to find a place to settle.
Motivation: To unite with her brother.
Ideals: Athletic. Flaws: Racist, Lazy. Bonds: Immigrant, Family. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Eleanor Tinley, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her chestnut hair up. She wears a mask on her face.
Personality: Eleanor is depressed about a lot of things. She tends to be a nihilist. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Justice. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Rosamund Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She was granted necromantic powers by her dying sister.
Motivation: Tabaxi compassion.
Ideals: Gifted. Flaws: Shy, Disease, Racist. Bonds: Poor. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 100 pp. Zircon (50 gp).
Thorpe Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He sports a long black beard, and similarly colored long hair. His eyes are green and he is always smoking a pipe.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Thorpe studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 58 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (800 gp).
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