Kassoon
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NPC Generator

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Seed

Advanced [show]


Therai Music, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His dark red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: Born to a pair of adventurers, Therai grew up listening to his father's many stories. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer, Slave. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Therai Music, Male Tiefling Ranger 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Krimp Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a black suit, tan shirt, and black tie. His chestnut hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Architect like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant, In love. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Krimp Kimberley, Male Half-Orc Barbarian 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)7 (-2) 8 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Marastyr Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Marastyr will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village she learned the ways of the warrior from her father. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter; and to share knowledge with the world

Ideals: Extrovert, Logical, Fighting. Bonds: Poor, Religious, Family. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Marastyr Bigtoe, Female Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 120 gp.


Social Check DCs


Ida Gentry, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears a grey armored body suit, with a simple green line shooting up and back down. Her left leg appears badly burned and disfigured. Her tied-back hair is silver. She wears large thick round spectacles.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them

History: Born in the north to a Brewer, Ida learned a great deal about her father's area of expertise. A gifted student she started as a Blacksmith, but she got bored and became a Brewer. She ran away from her former home and has been making her living as a Brewer for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Shy. Bonds: Job. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Ida Gentry, Female Human Aristocrat 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)18 (+4) 15 (+2)7 (-2)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Infernal, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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