Kassoon
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NPC Generator

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Advanced [show]


Nim Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is still thick. He wears crescent spectacles with a black brim.

Personality: Nim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and to be a painter again

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Nim Kitchur, Male Half-Elf Paladin 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills Arcana +2, Athletics +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Amethyst (130 gp). Eye agate (6 gp). Banded agate (6 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Oloric Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey shirt with thin green vertical stripes and grey pants. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Oloric Bloodkith, Male Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 19 (+4)18 (+4) 15 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Halfling, Infernal, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


Adelaide Staurheim, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy grey pantaloons and a black scarf. Her hair is white and very short. She has a dull look in her blue eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with vampirism at a very young age, Adelaide has worked very hard to control her curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants her loneliness to end; and she's attracted to the pc

Ideals: Fighting, Gifted. Flaws: Hedonist, Disease. Bonds: Has a crush. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Adelaide Staurheim, Female Human Wizard 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs


Veit Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey tunic with violet highlights, and long white pants that bunch up around his shoes. His tied-back hair is red. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Veit hails from a village terrorized by dire rats. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Adventurer, Enemies, Criminal record, Family. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Veit Deepdelver, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp.


Social Check DCs

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