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NPC Generator

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Advanced [show]


Henry Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft red waves gently in the breeze. He keeps his long blonde hair kept up in a rat tail. His eyes are blue and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich southern family. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record, Slave. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Henry Remein, Male Half-Elf Warrior 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Amethyst (100 gp). Aquamarine (200 gp). Obsidian (12 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her red fur is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She is business-like. She takes instructions and follows them to the letter. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Lone was born the youngest of three triplets. Her first spouse was a Tanner, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Ideals: Professionalism. Bonds: Slave, Poor, Family. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Lone Grass, Female Tabaxi Expert 4
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has dyed his greying beige fur a little too much giving a sharp beige color. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by goblins. Elegant was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: An old rival family wants him found; and he wants revenge against goblins

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Religious, Enemies, Family. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Elegant In the Wind, Male Tabaxi Sorcerer 5
Medium (5'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points -1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)17 (+3) 14 (+2)17 (+3)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: Alexandrite (200 gp). Jade (60 gp). Coral (60 gp). Iolite (40 gp). 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears baggy brown pantaloons and a green scarf, and his gloved hand is found clutching a halberd. He keeps his long auburn hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Forgetful, Insane. Bonds: Criminal record, Poor. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Adept 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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