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Advanced [show]


Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears an entirely green suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His red crest is thinning but still full. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Heskan's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Armorer, Heskan learned a great deal about his father's area of expertise. His psionic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a scribe again

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Job, Debt. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Heskan Bhenkumbyrznaax, Male Dragonborn Commoner 10
Medium (6'6") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 58 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 9
Languages Common, Giant, Terran, Gnome
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1200 gp. Iolite (30 gp). Coral (130 gp). Pink pearl (130 gp).


Social Check DCs


Lone In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to hide his balding. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: Lone was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic, Persistence. Bonds: Slave, Family. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Lone In Shadow, Male Tabaxi Cleric 9
Medium (5'8") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)11 (+0) 15 (+2)20 (+5)
Skills Persuasion +8, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 140 pp. Rich purple corundum (1600 gp). Hematite (10 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Quelenna Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Quelenna was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's since become an addict/alcoholic.

Motivation: She is unsatisfied with her job; and her religion dominates her actions

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Job, Religious. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Quelenna Sylvaranth, Female Elf Commoner 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)16 (+3) 7 (-2)14 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 400 sp. Brass mug with jade inlays (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and wears a grey deerstalker hat and grey clothes. He has done his best to style his white hair to look like a famous performer. His eyes are likewise violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Barendd is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. Barendd was born on a far southern island where he grew up under the tutelage of his mother, an expert Sellsword. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a deep hatred of brigands

Ideals: Joker. Bonds: Family, Immigrant, Adventurer, Enemies. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Barendd Steelfist, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)11 (+0) 12 (+1)7 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 220 gp. Chalcedony (60 gp). Red-brown spinel (70 gp). Deep blue spinel (600 gp).


Social Check DCs

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