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NPC Generator

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Advanced [show]


Mordai Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with blue pants. He is physically well-built. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant red.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Sold as a small child to a wizard, Mordai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Bonds: Adventurer, Military, Mentor, Rich, Family. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Mordai Quiet, Male Tiefling Warlock 8
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)9 (-1) 11 (+0)20 (+5)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy white pantaloons and a brown scarf. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Has a crush, Adventurer, Military, Family. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Kelter Cherrycheeks, Male Halfling Cleric 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Aerdeth Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Aerdeth isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He enjoys reading and quiet.

History: Aerdeth lived on a farm with his father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aerdeth's homeland. Aerdeth decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and to unite with his sister

Ideals: Fighting, Impeccable, Logical. Bonds: Family, Immigrant. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Aerdeth Rothenel, Male Elf Monk 2
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nadarr Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. His right leg appears badly burned and disfigured. He wears his rusty crest down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nadarr was born on a far eastern forest where he grew up under the tutelage of his father, an expert Mayor. He left for the east, certain he would find work there.

Motivation: He wants revenge against gnolls; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive. Bonds: Enemies, Immigrant. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Nadarr Beryntolthropal, Male Dragonborn Fighter 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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