Shifting Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His yellow fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Adventurer, but he was a colossal failure. He has achieved small success as a Bellfounder.
Motivation: Expand his business; and he is compelled to act according to his religious beliefs
Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 15 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Amethyst (160 gp). Alexandrite (1000 gp).
Râsh Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Gifted from a young age, Râsh studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and he wants to get laid
Ideals: Athletic, Joker, Artistic, Gifted. Flaws: PTSD. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 9)
Armor Class 12
Hit Points 15 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 6 (-2) | 2 (-4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salanop Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'4" and has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Salanop grew up listening to her mother's many stories. In her 14th year, her parents were killed by a gnolls raid, leaving Salanop alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her spouse's relatives view her with great suspicion; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Enemies, Family. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp. Solid gold idol (600 gp).
Berrian Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man wears just a tan suit. He has a penchant for wearing a ring with an oversized opal on his left hand. He has silver hair. He has several tiny opal earrings on each ear.
Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.
History: Berrian was born in the west. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Rich, Guardian. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 2100 sp. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!


