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NPC Generator

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Advanced [show]


Zagga Burton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear flannel. With bright golden hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Professionalism. Bonds: Family, Religious, Adventurer, Military. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Zagga Burton, Female Half-Orc Fighter 3
Medium (6'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Vezera Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time, and carries glaives. Her crest is cut close to her head. She has a tattooed face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Vezera was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vezera took refuge in the large cave and found the beat up glaive and armor she uses now. She's also a talented Architect, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Joker. Bonds: Guardian, Job, Nature. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vezera Wystongjiir, Female Dragonborn Bard 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 270 gp.


Social Check DCs


Myathethil Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a tan costume with the symbols of luck on her torso. She has chestnut hair. She has amber eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is skeptical of what others tell her and is slow to trust.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Jeweler like her father before her.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Shy. Bonds: Military, Job, Adventurer. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Myathethil Dalanthan, Female Elf Adept 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 4 (-3)8 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Chrysoberyl (80 gp). Golden pearl (80 gp). Amber (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Emerald Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, constantly wearing a pastel suit, grey shirt, and white tie. Her fur is white and curly. Her green eyes dart from person to person.

Personality: She is calm most of the time but flees social interaction. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born at the edge of vast forest. She moved from fad to fad and when she turned 15 she discovered poetry. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero; and to pay off her debts

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Emerald Prim Posies, Female Tabaxi Warrior 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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