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NPC Generator

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Advanced [show]


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears blue trousers with grey and red striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: He's attracted to the PC.

Ideals: Optimist. Flaws: PTSD. Bonds: Has a crush, In love, Religious. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Carrie Iranapha, Male Elf Paladin 7
Medium (5'5") Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Blue sapphire (800 gp).


Social Check DCs


Bilbron Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this western man prefers to wear tan clothing when he does not wear armor. His auburn hair is lengthy. He has a tattooed face.

Personality: Calm and collected, he is a well trained Mercenary. A true patriot, Bilbron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his mother. Bilbron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he would like to get married and retire

Ideals: Athletic. Bonds: Job, Military, Immigrant, Adventurer, Has a crush. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Bilbron Miggledy, Male Gnome Rogue 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +5, History +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He wears a grey cloak and cross-gartered blue stockings. His golden hair is knotted and matted. His violet eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Sellsword like his father before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Nuraval Glanhig, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 230 gp.


Social Check DCs


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are green.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a son. After a long history of fighting, Oblar and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Antagonistic, Insane. Bonds: Poor, In love. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Oblar Tealeaf, Male Halfling Commoner 13
Small (3'0") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 68 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Nature +3, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1800 gp). 1 Minor magic item.


Social Check DCs

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