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NPC Generator

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Advanced [show]


Bardryn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her brown hair up. She wears large thick round spectacles.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Bardryn grew up listening to her mother's many stories. Her childhood dream was to be a Laborer, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To settle down with her crush; and wants her loneliness to end

Flaws: Secretive, Addict. Bonds: Adventurer, Job, Has a crush. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Bardryn Aranore, Female Dwarf Adept 7
Medium (3'9") Dwarf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Nature +2, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Fiery yellow corundum (500 gp). Peridot (60 gp). Star rose quartz (60 gp).


Social Check DCs


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black fur is knotted and matted. He has several tiny emerald earrings on each ear.

Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He struck the Animal Trainer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Extrovert. Flaws: Racist, Disease. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Spring Moon, Male Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills Athletics +4, Religion +7
Senses Passive Perception 10
Languages Common, Auran, Goblin, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7

Possessions: 1100 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Old masterpiece painting (1800 gp).


Social Check DCs


Heian Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large tan jacket. His tied-back hair is golden. He has amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and wants his loneliness to end

Ideals: Opinionated, Philantrophist. Bonds: Rich, Adventurer, Has a crush. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Heian Amastacia, Male Elf Barbarian 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frug Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with black stripes complete with hood. He is muscular with a powerful set of arms. His black hair is knotted and matted. His hazel eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Rich, Military. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Frug Ironhide, Male Gnome Fighter 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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