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NPC Generator

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Advanced [show]


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He is physically well-built. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Tod Wildheart, Male Halfling Warrior 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 8000 sp. Alexandrite (200 gp). Deep green spinel (100 gp). Malachite (14 gp). Brown-green garnet (100 gp).


Social Check DCs


Vondal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Vondal Dankil, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)14 (+2) 13 (+1)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kite In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her left hand appears badly burned and disfigured. Her fur is short and cinnamon. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich western family. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Kite and her spouse have recently divorced.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Kite In the Morning, Female Tabaxi Monk 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Acrobatics +8, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 11000 sp. Tourmaline (110 gp). Iolite (70 gp). Pink pearl (110 gp).


Social Check DCs


Zagga Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. Her hair is long and white with streaks of blonde, and is pulled back with small black clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Bowyer. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Bowyer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zagga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zagga. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Zagga Beckwith, Female Half-Orc Expert 7
Medium (4'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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