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NPC Generator

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Advanced [show]


Glim Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. With bright auburn hair and a scraggly beard. This brown eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Glim was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence. Bonds: Job, Military. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Glim Scheppen, Male Gnome Warrior 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 8 (-1)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Millicent Winchester, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears grey trousers with black and pastel striped suspenders. She wears various colorful collared shirts. She has chestnut hair. She has gleaming, smiling violet eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot resist a sob story and will often dote over anyone who has one.

History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Millicent Winchester, Female Human Sorcerer 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Emmeline Clare, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She dresses in collared shirts and wears a proper scarf over her head. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. She has several tiny topaz earrings on each ear.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Emmeline was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Emmeline's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Family. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Emmeline Clare, Female Human Paladin 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Superior lock.


Social Check DCs


Liftrasa Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. She has a moderate pudge and is not very fit. Her brown hair is kept up in a ponytail inside a broad hat. Her violet unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Crown-heir father left her crippled. She hasn't been sleeping well lately.

Motivation: She would like to get married and retire; and wants her loneliness to end

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Mentor, Has a crush. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Liftrasa Daraln, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp.


Social Check DCs

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