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NPC Generator

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Advanced [show]


Helja Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. She keeps her long red hair kept up in a rat tail. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She plays an instrument quite well.

History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Fighting, Athletic, Artistic. Flaws: Addict. Bonds: Military, Criminal record. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Helja Helcral, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Carrie Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He very much looks the part of a Ruler. His hair is white and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Carrie is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Carrie studied abroad. His childhood dream was to be a Knight, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Job, Rich. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Carrie Sylvaranth, Male Elf Wizard 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 4 (-3)10 (+0) 12 (+1)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Violet garnet (200 gp). 1 Banded mail.


Social Check DCs


Vicky Bradly, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears brown trousers with white and tan striped suspenders. She wears various colorful collared shirts. Her chestnut hair is wavy and long. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with a lost civilization.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she is greedy

Ideals: Joker. Bonds: Adventurer, Immigrant, Nature, Rich. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Vicky Bradly, Female Human Warlock 6
Medium (5'11") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 sp. Rhodochrosite (16 gp). Moonstone (40 gp). Chrysoberyl (60 gp).


Social Check DCs


Rurik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, yellow shirt, and tan tie. He carries with him a set of whips on his belt, each one with a jet on the hilt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his top brown hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is a Lycanthrope in disguise. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Rurik Deepdelver, Male Dwarf Bard 11
Medium (4'4") Dwarf, True Neutral (CR 11)
Armor Class 13
Hit Points 75 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)17 (+3) 10 (+0)7 (-2)
Skills Performance +2, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Orc, Gnome
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 500 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (1200 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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