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NPC Generator

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Advanced [show]


Tiaathque Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: This light-skinned female is wearing a long, tan, dusty cloak. She is tall, broad shouldered and powerfully built. She wears her white hair up. Her brown unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She would rather hide behind her crafts than deal with other people.

History: She was born on a small isolated farm. She helped her mother out around the business and became quite the natural. She struck the Detective job and began her own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Disease, Antagonistic, Shy. Bonds: Nature, Job. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Tiaathque Koehlanna, Female Elf Monk 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His chestnut hair and beard is wavy and long. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Gildmak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting. Flaws: Hedonist, Antagonistic, Secretive. Bonds: Slave. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Gildmak Jamjar, Male Halfling Fighter 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 17 (+3)9 (-1) 8 (-1)9 (-1)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs


William Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He is portly but not overly obese. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He is content; and to end his boredom

Flaws: Mundane. Bonds: Job, In love, Poor. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

William Horner, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Ethereal Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, but even with her fine clothing she looks run-down. Her black fur is kept up in a ponytail inside a Stetson hat. Her eyes, though not visible through her cowl, are copper.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great joy in being the best Mercenary in town.

History: Ethereal was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Mercenary. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Flaws: Shy. Bonds: Job. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Ethereal Moon, Female Tabaxi Expert 16
Medium (5'11") Tabaxi, Chaotic Good (CR 16)
Armor Class 11
Hit Points 67 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 1000 gp. Golden circlet with four aquamarines (6000 gp). Cloth of gold vestments (50 gp). Sapphire pendant on gold chain (1200 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (200 gp). Solid gold idol (300 gp). 1 Medium magic item.


Social Check DCs

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