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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ermina Dalton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown tunic with green highlights, and long black pants that bunch up around her shoes and is in decent physical shape. Sporting a black mohawk this woman's hair draws a lot of attention. She is baby faced.

Personality: Calm and collected, she is a well trained Animal Trainer. She is lazy, self-centered, vain, and jealous.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Animal Trainer.

Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army

Flaws: Selfish. Bonds: Job, Military, Poor, In love. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Ermina Dalton, Female Human Expert 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dagger Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his greatsword ready. His red fur is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He has worked as a Fortune-teller like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Dagger Mirror, Male Tabaxi Expert 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5

Possessions: 80 pp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Marastyr Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she likes to wear ponchos typically of a light grey in addition to tight pants. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She will rave to anyone who will listen. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Marastyr was raised in a hard working conservative environment. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and balancing her hectic life and new shoemaker responsibilities is difficult

Flaws: Insane, Antagonistic. Bonds: Has a crush, Adventurer, Job, Debt. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Marastyr Torevir, Female Dwarf Monk 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)4 (-3) 16 (+3)7 (-2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: 240 gp.


Social Check DCs


Norkruuth Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a tight fitting green shirt and pants. He has a penchant for wearing a ring with an oversized amber on his left hand. His red crest is still thick. His eyes are a pleasant red.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Bonds: Rich, Has a crush, Immigrant, Family. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Norkruuth Imbixtellrhyst, Male Dragonborn Fighter 15
Medium (6'2") Dragonborn, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 88 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 19 (+4)13 (+1)
Skills Medicine +9, Survival +9
Senses Passive Perception 14
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 900 pp. Lapis lazuli (12 gp). Amethyst (110 gp). Blue quartz (12 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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